In the NVIDIA Studio: April Pilot, New Laptops and Featured 3D Artist


Editor’s Note: This post is part of our weekly In the NVIDIA studio series, which celebrates star artists, offers creative tips and tricks, and shows how NVIDIA Studio technology accelerates creative workflows.

This week In the NVIDIA studio, we’re releasing the April NVIDIA Studio driver with optimizations for popular 3D applications, including Unreal Engine 5, Cinema4D, and Chaos Vantage. The driver also supports the new NVIDIA Omniverse connectors from Blender and Redshift.

Digital da Vinci looking to upgrade their canvases can learn more about the new Lenovo ThinkPad P1 NVIDIA Studio laptop, or shop the Asus ProArt Studiobook 16, MSI Creator Pro Z16 and Z17, all available now.

These updates are part of the NVIDIA Studio Advantage: dramatically accelerated 3D creative workflows that are key to this week’s presentation. In the NVIDIA studio creator, Andrew Averkin, Senior 3D Environment Artist at NVIDIA.

April showers bring studio pilot powers

The April NVIDIA Studio driver supports most of the latest creative application updates, starting with the highly anticipated launch of Unreal Engine 5.

Fullscreen Unreal Engine 5 Lumen.

NVIDIA RTX GPUs support Lumen – UE5’s new fully dynamic global illumination system – for software and hardware ray tracing. With Nanite, developers are empowered to create games and applications that contain massive amounts of geometric detail with fully dynamic global illumination. At GTC last month, NVIDIA showed off an updated Omniverse connector that includes the ability to export Nanite mesh source geometry from Unreal Engine 5.

The City Sample is a free downloadable sample project that reveals how the city scene from “The Matrix Awakens: An Unreal Engine 5 Experience” was built.

NVIDIA has worked with Epic Games to integrate a host of key RTX technologies with Unreal Engine 5. These plugins are also available on the Unreal Engine Marketplace. RTX-accelerated ray tracing and NVIDIA DLSS in-viewport make it easier and faster to iterate and refine new ideas. For the finished product, these same technologies power beautifully ray-traced graphics while AI enables higher frame rates.

With NVIDIA Reflex – a standard feature in UE5 that doesn’t require a plugin or separate download – PC games running on RTX GPUs experience incredibly low latency.

NVIDIA real-time denoisers deliver real-time performance, increasing the efficiency of art pipelines. RTX Global Lighting produces realistic bounced lighting in real time, giving artists instant feedback in the Unreal Editor viewport. With the processing power of RTX GPUs, the high-quality RTX UE plugin suite, and next-gen UE5, there’s no limit to creation.

The S26 version of Maxon Cinema 4D includes all-new Cloth and Rope Dynamics, accelerated by NVIDIA RTX GPUs, allowing artists to model digital subjects with increased realism, faster.

In the time it took to render “The City” scene with an NVIDIA GeForce RTX 3090 GPU, the CPU alone took an hour longer!

Performance testing conducted by NVIDIA in April 2022 using AMD Ryzen Threadripper 3990X 64-core, 2895 MHz, 128 GB RAM processor. NVIDIA 512.58 driver.

Additional features include adoption of OpenColorIO, new camera and improved modeling tools.

Chaos Vantage, aided by real-time ray tracing exclusive to NVIDIA RTX GPUs, adds support for normal maps, new functionality to convert clay texture models to focus on lighting and ambient occlusion for shadows.

NVIDIA Omniverse Connector updates bring new features and options to real-time workflows. Blender adds new support for merge shape I/O to ensure the correct automation and animation of detailed and multi-faceted topics. Plus, new USD-scale maps unlock large-scale cinematic viewing.

Render in Redshift with the NVIDIA RTX A6000 GPU in just minutes; The processor alone would take over an hour.

Blender and Redshift added hydra based rendering. Artists can now use the renderer of their choice in the viewport of all Omniverse applications.

New Studio Driver, check out the new Studio Laptops

April also brings a new Lenovo mobile workstation to the NVIDIA Studio lineup, along with the availability of three more.

The Lenovo ThinkPad P1 features a thin and light design, 16-inch panel, and impressive performance powered by GeForce RTX and NVIDIA RTX professional graphics cards, featuring the new NVIDIA RTX A5500 notebook GPU.

Dolby Vision, HDR400 and a 165Hz display make the Lenovo ThinkPad P1 a great device for creators.

Studio laptops from other partners include the recently announced Asus ProArt Studiobook 16, MSI Creator Pro Z16 and Z17, all now available for purchase.

Walk Down Memory Lane with Andrew Averkin

Andrew Averkin is a Ukraine-based Senior 3D Environment Artist at NVIDIA. He specializes in creating photorealistic, realism-driven 3D scenes that intentionally invoke warm feelings of nostalgia.

“Childhood” by Andrew Averkin.

Averkin directs with empathy, an essential part of his state of flux, saying he aims to create “a work of art that combines warm feelings that fuel my passion and artistic determination.”

He created the piece below, called when we were kidsusing the NVIDIA Omniverse Create application and Autodesk 3ds Max, accelerated by an NVIDIA RTX A6000 GPU.

Multiple light sources provide depth and shadows adding to the realism.

Here, Averkin returns to the pre-digital days of playing with toys and letting his imagination do the work.

Averkin first modeled when we were kids in Autodesk 3ds Max.

The close-ups of the scene show exquisite attention to detail.

RTX GPU-accelerated viewport and RTX-accelerated AI denoising in Autodesk 3ds Max enable smooth interactivity despite massive file sizes.

Omniverse Create allows users to assemble complex, physically accurate 3D simulations and scenes in real time.

Averkin then brought when we were kids in Omniverse Create to light, simulate and render its 3D scene in real time.

Omniverse lets 3D artists, like Averkin, connect their favorite design tools to a single scene and create and edit between apps simultaneously. The “Getting Started in NVIDIA Omniverse” series on the NVIDIA Studio YouTube channel is a great place to learn more.

“Most of the assets were taken from the Epic market,” Averkin said. “My main goal was to play with lighting scenarios, composition and moods.”

Averkin’s emphasis on nostalgia and photorealism helps viewers feel the rawness of yesteryear.

In Omniverse Create, Averkin used specialized lighting tools for his artwork, automatically updating the original Autodesk 3ds Max file without the need for complicated and time-consuming file conversions and uploads, concluding with final rendered files. at the speed of light with its RTX GPU.

Previously, Averkin worked at Axis Animation, Blur Studio and elsewhere. See his portfolio and his favorite projects on ArtStation.

Dive deeper In the NVIDIA studio

Tons of resources are available for creators who want to learn more about the apps used by this week’s featured artist and how RTX and GeForce RTX GPUs help accelerate creative workflows.

Go behind the scenes of The narratorbuilt in Omniverse and featuring a stunning, retro-style photorealistic writer’s room.

Check out this tutorial by 3D artist Sir Wade Neistadt, which shows how to integrate multi-application workflows into Omniverse using USD files, configuring Nucleus for live link tools.

Check out curated playlists on the YouTube Studio channel, plus hundreds more on the Omniverse YouTube channel. Follow NVIDIA Studio on Facebook, Twitter and Instagram, and get updates straight to your inbox by signing up for the NVIDIA Studio newsletter.


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